Hey everyone,
A lot has happened in this update, so let’s get right into it!
The first thing we’d like to point out is the new AI: we worked really hard to make noticeable changes in their behaviour and combat capabilities. As a result, they now behave more realistically: they stagger when getting hit, they are able to shoot while hiding behind covers, they sprint into cover and much more – the difference is night and day!
This also means that the game became a tiny bit more difficult, so buckle up!
We also added a much requested option: it is now possible to manually adjust the weapon holster- and ammo pouch position (both vertically and horizontally).
We squeezed a lot of graphical improvements into this update as well!
‘Inspection’ is now a night map with an awesome lighting setup, all ‘Operation Woodpecker’ maps got a foliage rework, ‘Thunderstorm’ and ‘Frostbite’ got weather effects to further increase immersion, and we added a lot of VFX, lighting and atmosphere improvements all around.
Here’s everything that happened in this update:
Version 1.2.346 changelog
GRAPHICS
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[VFX] Added weather effects (rain, snowdrift) on ‘Thunderstorm’ and ‘Frostbite’
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[VFX] Reworked bullet impact effects
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[VFX] Reworked muzzle flash- and explosion effects
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[VFX] Added different muzzle flash effects for several weapons
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[VFX] Weapons equipped with silencers and weapons with integrated suppressors now have appropriate muzzle flash effects
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Reworked the foliage on all ‘Operation Woodpecker’ maps
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Reworked light setup and atmosphere on several maps
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Converted the ‘Inspection’ map to a night time scenario
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Increased character texture sizes – Quest 2 only
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Various decor fixes and improvements throughout all maps
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Improved NPC animations
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[UI] XP and currency is now displayed correctly on all UI interfaces
AI
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The enemy is much sharper and their aiming is much faster
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The AI’s cover usage is more complex now: they can shoot from different sides and angles when hiding behind cover
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Head movement: enemies will now look at their target
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Enemies now get to cover much faster by sprinting
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Improved AI idle animations
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Countless AI behaviour improvements
GAMEPLAY
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Increased ‘Veteran’ difficulty
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Reworked the boss fight entrance part of the ‘Daybreak’ mission
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Reworked the whole gameplay on ‘Passage’
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Improved combat on ‘Inspection’
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General AI and cover improvements on all maps
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General climbing improvements on all maps
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Changed the rifle to a more convenient one in the shooting tutorial
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Increased weapon presence time in single player – dropped weapons will remain there for longer
CONTROLS
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Added an option to manually adjust the ammo belt and holster position – Settings -> Game
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Improved the climbing mechanics to make it easier and less of a chore
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[Left handed mode] Weapons now spawn in left hand in Co-op as well
SFX
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Added greater variety of ingame music
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Enhanced environmental sounds
MISCELLANEOUS FIXES AND IMPROVEMENTS
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Fixed an issue where two pointers would appear in front of the mission end screen, thus obstructing gameplay
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Climbing fixes on several objects
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Fixed a small friend invite error
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Fixed several graphical glitches
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Fixed a magazine spawn issue in Co-op
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Fixed a rare issue where the AI could shoot trough covers Uzi weapon alignment fix
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Fixed several spots where the enemy could spawn in plain sight
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Fixed an AI cover animation glitch
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Animated friendly hand pose fixes
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Improved overall server stability
FUTURE UPDATES
Even though the AI got a much needed overhaul, we aren’t done with it: expect further improvements real soon!
The promised bHaptics support is coming as well, and we’ve started to experiment with different game modes/challenges. 😉
We have a lot of plans for this year, so stay tuned and follow us on social media to catch all the news!
PREVIOUS UPDATES
You can check every improvement that happened since the game’s release:
CONTACT US
We’d love to hear your feedback!
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Join our Discord to share your first impressions and suggestions, find Co-op buddies, or just hang out
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If you encounter any technical issues, please send us an email to support@xrealgames.com
See you in-game!
Dan & the whole XREAL Games Team