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XREAL Games

Since the last update, we’ve mostly been busy with fixing bugs and improving game mechanics.
The most noticeable addition is the new, overhauled recoil system, which will make aiming just a tiny bit more difficult…
We’ve also overhauled the rank icons, they’ll now visually represent the hard work that goes into getting them. 🙂
Concerning the progression speed – we’ve heard your feedback about the grind, so we’ve chopped it in half: you’ll get double the amount of XP and money per mission (compared to the amount of XP and money pre-update). We’ve also added VIVE Cosmos support!
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Old recoil on the left-, new recoil on the right side:

You can check the full list below:

 

WEAPONS | ATTACHMENTS

  • New recoils – We’ve reworked how the weapons behave, it’s much more realistic now (subject to change based on feedback)
  • New double magazines for the Uzi, P90 and the M1918 BAR
  • New weapon skins for P90, M4A1, Python
  • Shotgun clips are saved in the belt when moving between missions
  • Sliders and stocks are released by the hand if you move the controller too far away
  • Weapons spawned in the player’s belt have ammo chambered (they were spawned empty beforehand)
  • Fixed a rare issue where knocking off scope attachments could cause iron sights to be incorrectly visible
  • Fixed muzzle flash location when applying suppressors
  • Fixed muzzle flash appearance when applying suppressors
  • Improved Python handling and fixed barrel opening
  • Fixed Ka5C slider – plate is now moving when shooting
  • Improved Steyr Aug and KRISS Vector handling
  • Steyr Aug rail fixed when applying attachments
  • Improved turret handling

GAMEPLAY | CO-OP IMPROVEMENTS

  • Renamed ranks with new, visually pleasing icons

  • XP is now capped at lvl100 – won’t be accumulated after reaching the maximum amount
  • Microphone ‘always on’ option – when enabled in the settings, the mic will always be activated, no need to manually turn the voice chat on
  • Added a confirmation window on death screen before returning to lobby – no more accindentally leaving a Co-op session
  • Fixed a rare issue where the host’s hand could get stuck in the air when secondary grabbing a weapon
  • Improved player hand sync between host and client
  • Iron sights in Co-op fixed

PLAYER/CONTROL IMPROVEMENTS

  • Smart attachment Interaction
    Clicking the trigger button on the secondary hand attached to weapon activates the side attachment (flashlight, laser)

  • Pressing the slider release button on the controller releases the slider if possible – interacts with scope attachments otherwise
  • Improved reloading mechanics
  • Visible hints added for each weapon when there is no bullet chambered (can be turned on/off in the settings)

  • When using autogrip: in order to be able to use autogrip, the weapon HAS TO BE reloaded (on certain weapons only)
  • Added the ability to sprint with sniper rifles and the BAR
  • Toggle-grip is default now on HTC Vive while hold-to-grip on Oculus (can be changed in the settings)
  • Fixed a rare issue when modifying settings respawned the player
  • Hand pointer after grenade explosion fixed
  • Player pointer fixes (in the armory, world map and at death screen)

GFX

  • 3D model- and environment optimizations for better performance
  • Fixed decals on several dynamic objects
  • Several texture fixes

SOUNDS

  • New reverb system
  • Improved soundscapes
  • Dynamic movement sounds
  • Updated Audio Engine
  • New footstep sounds
  • Combat chatter added
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