Since the last update, we’ve mostly been busy with fixing bugs and improving game mechanics.
The most noticeable addition is the new, overhauled recoil system, which will make aiming just a tiny bit more difficult…
We’ve also overhauled the rank icons, they’ll now visually represent the hard work that goes into getting them. 🙂
Concerning the progression speed – we’ve heard your feedback about the grind, so we’ve chopped it in half: you’ll get double the amount of XP and money per mission (compared to the amount of XP and money pre-update). We’ve also added VIVE Cosmos support!
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Old recoil on the left-, new recoil on the right side:
You can check the full list below:
WEAPONS | ATTACHMENTS
- New recoils – We’ve reworked how the weapons behave, it’s much more realistic now (subject to change based on feedback)
- New double magazines for the Uzi, P90 and the M1918 BAR
- New weapon skins for P90, M4A1, Python
- Shotgun clips are saved in the belt when moving between missions
- Sliders and stocks are released by the hand if you move the controller too far away
- Weapons spawned in the player’s belt have ammo chambered (they were spawned empty beforehand)
- Fixed a rare issue where knocking off scope attachments could cause iron sights to be incorrectly visible
- Fixed muzzle flash location when applying suppressors
- Fixed muzzle flash appearance when applying suppressors
- Improved Python handling and fixed barrel opening
- Fixed Ka5C slider – plate is now moving when shooting
- Improved Steyr Aug and KRISS Vector handling
- Steyr Aug rail fixed when applying attachments
- Improved turret handling
GAMEPLAY | CO-OP IMPROVEMENTS
- Renamed ranks with new, visually pleasing icons
- XP is now capped at lvl100 – won’t be accumulated after reaching the maximum amount
- Microphone ‘always on’ option – when enabled in the settings, the mic will always be activated, no need to manually turn the voice chat on
- Added a confirmation window on death screen before returning to lobby – no more accindentally leaving a Co-op session
- Fixed a rare issue where the host’s hand could get stuck in the air when secondary grabbing a weapon
- Improved player hand sync between host and client
- Iron sights in Co-op fixed
PLAYER/CONTROL IMPROVEMENTS
- Smart attachment Interaction
Clicking the trigger button on the secondary hand attached to weapon activates the side attachment (flashlight, laser)
- Pressing the slider release button on the controller releases the slider if possible – interacts with scope attachments otherwise
- Improved reloading mechanics
- Visible hints added for each weapon when there is no bullet chambered (can be turned on/off in the settings)
- When using autogrip: in order to be able to use autogrip, the weapon HAS TO BE reloaded (on certain weapons only)
- Added the ability to sprint with sniper rifles and the BAR
- Toggle-grip is default now on HTC Vive while hold-to-grip on Oculus (can be changed in the settings)
- Fixed a rare issue when modifying settings respawned the player
- Hand pointer after grenade explosion fixed
- Player pointer fixes (in the armory, world map and at death screen)
GFX
- 3D model- and environment optimizations for better performance
- Fixed decals on several dynamic objects
- Several texture fixes
SOUNDS
- New reverb system
- Improved soundscapes
- Dynamic movement sounds
- Updated Audio Engine
- New footstep sounds
- Combat chatter added
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